Swordsmen are trained since childhood and are experts in handling 'auras'.
The power of 'auras' can be focused onto swords and armor to enhance their abilities.
They also take the role of a tanker, standing in front of their allies to defend them against enemy attacks, as well as inflict extreme damage on the enemy.
They can change jobs at level 25 to either Knight or Warrior.
Head Crush (3s Cooldown) - Hits the enemy, dealing Physical Damage and inflicting a deep wound which causes additional Physical Damage every 2s for 20s
Magnum Break (3s Cooldown) - Causes a shock wave which hits up to 3 enemies, dealing Physical Damage
Battle Manual (Passive) - Increases Critical Strike Chance
Bash - Hits the enemy hard, dealing Physical Damage
Battle Orders (3s Cooldown) - Increases the Strength of all party and raid members for 30min
Aura Strike- Consumes all Aura Charges to hit your enemy with an Aura charged sword, dealing Physical Damage. For each Aura Charge consumed Aura Strike deals an additional 7% damage
Aura Blade (3s Cooldown) - Charges your sword with Aura and increases Physical Damage you deal. Cannot be used in conjunction with Aura Armor
Provoke (20s Cooldown) - Forces the target to attack you
Wide Provoke (240s Cooldown) - Forces all enemies within 10m to attack you for 6s
Aura Armor (3s Cooldown) - Charges your armor with Aura and decreases all incoming damage, increases MaxHP and Threat generation